KazNARU

Greenmetric Workshop Gamifying Sustainability: Transforming Plastic Collection into Engaging Campus Activities

Agenda

1. Introduction and Workshop Objectives
   - *Welcome and Opening Remarks*: Brief introduction to the workshop and its significance.
   - *Objectives Overview*: Outline what participants will learn and achieve by the end of the session.
   - *Speaker Introductions*: Present the facilitators and their backgrounds in gamification and sustainability.

2. Understanding Gamification and Sustainability 
   - *What is Gamification?*: Introduction to gamification principles and how they can be applied to non-game contexts.
   - *Sustainable Campus Initiatives at KazNARU*: Overview of sustainability goals and the importance of plastic reduction on campuses.
   - *Case Studies of KazNARU*: Examples of successful gamification in sustainability efforts in plastic collection 

3. Designing a Gamified Plastic Collection Program
   - *Key Elements of Gamification*: Points, badges, leaderboards, challenges, and rewards.
   - *Interactive Workshop Activity*: Breakout into groups (if possible online) or use collaborative tools to brainstorm and design a gamified plastic collection initiative tailored to their campus.
   - *Presentation and Feedback*: Groups share their ideas, followed by feedback from facilitators and peers.

 4. Implementation Strategies and Tools 

   - *Digital Tools and Platforms*: Overview of tools that can be used to implement and manage the gamification program (e.g., mobile apps, web-based platforms).
   - *Incentives and Engagement*: Discuss how to keep participants motivated and engaged long-term.
   - *Measuring Success*: Key metrics and methods for evaluating the impact of the program.

5. Q&A and Next Steps (30 minutes)
   - *Open Floor Q&A*: Participants ask questions and share their thoughts.
   - *Action Plan Development*: Guide participants on creating a step-by-step action plan to implement their ideas.
   - *Closing Remarks and Resources*: Summarize key takeaways, provide additional resources, and outline the next steps for continued learning and implementation.

CONCLUSION Additional Notes:
- *Interactive Elements*: Use online tools like polls, Q&A sessions, and breakout rooms to maintain engagement.
- *Follow-Up Resources*: Provide participants with a handout or digital resource pack summarizing key points and offering further reading or tools.

Kaznaru vcc3 приглашает вас на запланированную конференцию: Zoom.

Тема: Greenmetric
Время: 14 июн. 2024 04:00 PM Алматы

Войти Zoom Конференция
https://us02web.zoom.us/j/83258770227?pwd=wapihizEa383ltosnafaNaULewvqWt.1

Идентификатор конференции: 832 5877 0227
Код доступа: 441146
 

 

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